Broadcast live encoder on GPU ·
real-time H.264 / H.265 / AV1.

Point Media Tech's Broadcast Encoder is an NVIDIA NVENC hardware-accelerated broadcast live encoder, with H.264 / H.265 / AV1 and 4K UHD real-time encoding, 5–10x faster than software pipelines. Live streaming and VOD transcoding share one appliance, with GPU resources allocated automatically by workload. Cut your CDN bill in half and put your encoder farm back into a single rack.

Book a demo

× 5-10Faster than software

↓ 50%H.265 bandwidth savings

4KUHD real-time encoding

AV1Next-gen codec ready

Illustrative: the encoder dashboard. Each row is one input fanning out into a full ABR ladder, and the codec column is the decision that matters — the same GPU runs H.264, HEVC and AV1 side by side, so a channel can move to HEVC for the bandwidth saving without moving to different hardware. The bitrate graph is flat against the CBR target because the buffer is doing its job; that flatness is what a CDN bill responds to.

H.264, HEVC and AV1 —
side by side on one GPU.

Each row of the Broadcast Encoder console is one input fanning out into a full ABR ladder. Moving a channel to HEVC for the bandwidth saving does not mean moving to different hardware — and how flat that bitrate line runs is what the CDN bill responds to.

From multi-core CPU encoder farms, to NVENC GPU acceleration,
real-time 4K no longer means stacking CPU boxes.

Broadcast Encoder moves encoding from CPU to GPU, so real-time 4K encoding and VOD transcoding run on the same appliance. Pure software encoding pegs the CPU, runs hot and chokes on real-time 4K; one live channel ties up one box, VOD jobs queue for days, and the CDN bill grows with every gigabyte. With NVENC, throughput is 5–10x, H.265 cuts bandwidth in half and AV1 is ready for the next codec generation; live and VOD share one appliance, scheduled automatically.

LEGACY · SOFTWARE ENCODING

CPU x265 / x264, encoder farms, runaway bandwidth

Pure CPU encoding saturates cores; real-time 4K H.265 strains every box; multiple channels mean multiple machines; VOD transcoding queues for days; H.264 distribution drives heavy CDN spend; AV1 software encoding is too slow; rack space and power eat the budget.

BROADCAST ENCODER · POINT MEDIA TECH

NVENC GPU, real-time 4K, half the bandwidth

NVIDIA NVENC GPU acceleration; stable real-time 4K H.265; multi-channel parallel encoding on a single box; live and VOD share workload; H.265 / AV1 dramatically reduce bandwidth; CDN bill cut in half; high rack density, low power draw.

Today · A farm of multi-core CPUs

  • Software encoding is CPU-hungry and runs hot
  • Real-time 4K is out of reach
  • Every live feed needs its own machine
  • VOD queues for days

After · NVENC hardware acceleration on GPU

  • 5–10× faster in hardware
  • H.265 saves 50% of the bandwidth
  • AV1 ready for the next codec generation
  • Live and VOD share one machine, load balanced automatically
Moving encoding onto GPU saves two budgets, not one: rack space and the CDN bill.

Three capability layers, threaded into one
hardware-accelerated encoding chain.

Broadcast Encoder works in three layers: codec engine, live + VOD dual mode and system integration. Each layer can be evaluated independently, licensed by encoding channel count, and scaled later.

  • Codec engine and formats

    NVIDIA NVENC hardware acceleration; full H.264 / H.265 / AV1 support; SD / HD / 4K UHD; CBR / VBR / two-pass; HDR10 / HLG color; tunable encoding parameters.

    • H.264 / H.265 / AV1
    • SD / HD / 4K UHD
    • CBR / VBR / two-pass
    • HDR10 / HLG
  • Live and file dual workload

    Live streaming (CBR / low latency) and VOD transcoding (VBR / two-pass) share one appliance; multiple profiles run in parallel; GPU resources allocated automatically by workload; live takes priority while VOD queues.

    • Live CBR / low latency
    • VOD VBR / two-pass
    • Multi-profile concurrency
    • Automatic GPU allocation
  • System integration and outputs

    REST API and webhook into Playout / Caster / MAM; SRT / RTMP / HLS / MPEG-TS outputs; watch-folder triggers; unified dashboard for every encoding job.

    • REST API + webhook
    • SRT / RTMP / HLS / MPEG-TS
    • Watch-folder triggers
    • Unified dashboard
H.264 / AVC
H.265 / HEVC
AV1
An illustration of the bandwidth the same picture needs in each codec: H.265 costs about half of H.264, and AV1 goes lower again (the AV1 ratio is illustrative). The bandwidth saved shows up directly on the CDN bill. Separately, NVENC hardware acceleration runs 4K in real time 5–10× faster than software alone.

Broadcast Encoder is the signal-to-bits translator,
compressing broadcast quality into a CDN budget.

Broadcast Encoder sits between the signal source and transport: it decodes SDI / IP / file inputs, encodes on NVENC and muxes, then hands off to Caster SRT internet transport, a CDN or file storage.

  1. 01SourceSDI / IP / file · signal input
  2. 02DecodeDecode source · into baseband
  3. 03EncoderNVENC · H.264 / H.265 / AV1
  4. 04MuxContainer · MPEG-TS / MP4 / fMP4
  5. 05OutputSRT / RTMP / HLS / file
Broadcast Encoder workflow (Source → Decode → Encoder → Mux → Output)

Engineering specifications.

The key Broadcast Encoder specifications are below; engineering teams evaluating offline can download the Encoder whitepaper, and a complete spec sheet and live evaluation are available through a technical consultation.

CodecsH.264 / AVC · H.265 / HEVC · AV1 · MPEG-2 (transport stream) · ProRes (transcode)
Hardware accelerationNVIDIA NVENC (RTX / A series) · multi-GPU parallelism · CUDA-accelerated filters · NVDEC decode
Resolution & framerateSD / HD / 4K UHD · 24 / 25 / 30 / 50 / 59.94 / 60 fps · HDR10 / HLG / Dolby Vision
Input signalsSDI (HD-SDI / 3G-SDI / 12G-SDI) · IP (SMPTE ST 2110 / NDI) · RTMP / SRT pull · file input
Output protocolsSRT (Haivision) · RTMP / RTMPS · HLS · MPEG-TS over UDP · MP4 / fMP4 / TS files
Workload modesLive CBR / low latency · VOD VBR / two-pass · multi-profile concurrency · automatic GPU allocation
Deployment & licensingLinux / Windows · single node or cluster · licensed by channel count and resolution · software license + annual maintenance

Three steps, from evaluation to go-live.

  1. Request a trial

    Submit the contact form. Our sales team responds within one business day and schedules an assessment with a solution architect.

  2. Integration assessment

    Our solution architects review your existing sources, output protocols, and target bitrates, and plan the connection points to Playout / Caster / MAM.

  3. Deployment and go-live

    Complete configuration, run acceptance tests (real-time 4K H.265, parallel live + VOD, output protocol verification), and roll out in phases so existing operations are not disrupted.

Frequently asked questions.

Which codecs and resolutions does Broadcast Encoder support?

Point Media Tech's Broadcast Encoder supports H.264, H.265/HEVC and AV1 from SD through 4K UHD. It also outputs MPEG-2 transport streams and ProRes transcodes, with HDR10 / HLG / Dolby Vision color.

Should a broadcaster choose GPU hardware encoding or pure software encoding?

For 24/7 live broadcast, choose GPU hardware encoding, which Point Media Tech's Broadcast Encoder does with NVIDIA NVENC; software encoding suits offline post-production. For real-time 4K H.265, Broadcast Encoder delivers 5-10x the throughput of software encoding with low CPU load; software encoders such as x265 give more room to tune quality.

How do H.265 and AV1 reduce CDN and distribution costs?

H.265 and AV1 need less bitrate than H.264 for the same picture, and Broadcast Encoder runs all three on one GPU. H.265/HEVC reduces bitrate by roughly 50% versus H.264 at the same quality, which shows up directly on the CDN bill. Switching codecs needs no new hardware.

How do live and VOD encoding specs differ, and can one Broadcast Encoder handle both?

Yes. Broadcast Encoder runs multiple profiles concurrently, so one appliance can serve live outputs and VOD transcode queues at the same time. Live needs CBR, low latency and uninterrupted encoding, while VOD can use VBR and two-pass for better compression; GPU resources are allocated by workload, with live taking priority.

Can Broadcast Encoder integrate with our existing playout and streaming systems?

Yes. Broadcast Encoder integrates with Kaster Playout, Caster Transport and Media Asset Manager through a REST API and webhooks, with watch-folder triggers for transcoding. Outputs cover SRT, RTMP / RTMPS, HLS, MPEG-TS over UDP and MP4 / fMP4 / TS files.

How is Broadcast Encoder licensed, and how do we start an evaluation?

Broadcast Encoder is licensed by encoding channel count and resolution, as a software license plus annual maintenance, scaling from one channel to a multi-channel cluster. Engineering teams can download the Encoder whitepaper first, or submit the contact form and our sales team will respond within one business day to schedule an assessment; it requires NVIDIA GPUs and runs on Linux and Windows.

Ready to cut your CDN bill
in half?

Book a demo to see NVENC real-time encoding running, or download the Encoder whitepaper to plan an H.265 / AV1 rollout.

Book a demo